typedef struct GameData {
- /* standalone player */
+ /* standalone player */
struct GameFraming framing;
short playerflag, xplay, yplay, freqplay;
short depth, attrib, rt1, rt2;
/*
* bit 3: (gameengine): Activity culling is enabled.
- * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
+ * bit 5: (gameengine) : enable Bullet DBVT tree for view frustum culling
*/
int flag;
short mode, matmode;