void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Scene *scene);
void (*render_to_image)(struct RenderEngine *engine, struct Depsgraph *depsgraph);
- void (*bake)(struct RenderEngine *engine, struct Scene *scene, struct Object *object, const int pass_type,
+ void (*bake)(struct RenderEngine *engine, struct Depsgraph *depsgraph,
+ struct Scene *scene, struct Object *object, const int pass_type,
const int pass_filter, const int object_id, const struct BakePixel *pixel_array, const int num_pixels,
const int depth, void *result);