BMesh: add ability not to delete vertex when collapsing
[blender.git] / source / blender / bmesh / intern / bmesh_core.h
index 654698da3c6fc259e32ee096bcdd8ae139a51330..4a2b4b7feca4d0191f1bbd44a4c6a7836540dd26 100644 (file)
@@ -83,7 +83,8 @@ BMFace *bmesh_sfme(BMesh *bm, BMFace *f,
                    );
 
 BMVert *bmesh_semv(BMesh *bm, BMVert *tv, BMEdge *e, BMEdge **r_e);
-BMEdge *bmesh_jekv(BMesh *bm, BMEdge *e_kill, BMVert *v_kill, const bool check_edge_splice);
+BMEdge *bmesh_jekv(BMesh *bm, BMEdge *e_kill, BMVert *v_kill,
+                   const bool do_del, const bool check_edge_splice);
 BMFace *bmesh_jfke(BMesh *bm, BMFace *f1, BMFace *f2, BMEdge *e);
 BMVert *bmesh_urmv(BMesh *bm, BMFace *f_sep, BMVert *v_sep);
 BMVert *bmesh_urmv_loop(BMesh *bm, BMLoop *l_sep);