Cycles / Ray Depth:
[blender.git] / source / blender / nodes / shader / nodes / node_shader_light_path.c
index 63713eb1e020bd69c073b372b73e084f9a79c8a0..9d769b284b1e26d06ae534d49e944288571b400e 100644 (file)
@@ -38,6 +38,7 @@ static bNodeSocketTemplate sh_node_light_path_out[] = {
        {       SOCK_FLOAT, 0, N_("Is Reflection Ray"),         0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
        {       SOCK_FLOAT, 0, N_("Is Transmission Ray"),       0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
        {       SOCK_FLOAT, 0, N_("Ray Length"),                        0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+       {       SOCK_FLOAT, 0, N_("Ray Depth"),                         0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
        {       -1, 0, ""       }
 };