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Fix #31754: strand width fade value 2.0 gives wrong result, should fade out
[blender.git]
/
source
/
blender
/
render
/
intern
/
source
/
convertblender.c
diff --git
a/source/blender/render/intern/source/convertblender.c
b/source/blender/render/intern/source/convertblender.c
index a48a6b75049654f662c42277789b702695f7d305..4eebc9678231f9688774346e4fa564cf0c02c6c2 100644
(file)
--- a/
source/blender/render/intern/source/convertblender.c
+++ b/
source/blender/render/intern/source/convertblender.c
@@
-1729,7
+1729,7
@@
static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
strandbuf->minwidth= ma->strand_min;
if (ma->strand_widthfade == 0.0f)
- strandbuf->widthfade=
0
.0f;
+ strandbuf->widthfade=
-1
.0f;
else if (ma->strand_widthfade >= 1.0f)
strandbuf->widthfade= 2.0f - ma->strand_widthfade;
else