code cleanup: spelling,
[blender.git] / source / blender / editors / mesh / editmesh_bvh.c
index 468d0d8d8c61acd246789ab62921ec5e4f323ace..4324e50f914327696ab4b4bca6c9e1eee778a4a2 100644 (file)
@@ -157,13 +157,13 @@ BMBVHTree *BMBVH_NewBVH(BMEditMesh *em, int flag, Scene *scene, Object *obedit)
 
 
                if (flag & BMBVH_RESPECT_SELECT) {
-                       /* note, the arrays wont allign now! take care */
+                       /* note, the arrays wont align now! take care */
                        if (!BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_SELECT)) {
                                continue;
                        }
                }
                else if (flag & BMBVH_RESPECT_HIDDEN) {
-                       /* note, the arrays wont allign now! take care */
+                       /* note, the arrays wont align now! take care */
                        if (BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_HIDDEN)) {
                                continue;
                        }