Merge branch 'master' into 28
[blender.git] / source / blender / gpu / intern / gpu_framebuffer.c
index fabcf4409da40cd881bc64d339c635213d046a0a..ce3b37b3a662b5f6bafa69902700e47c70430ef4 100644 (file)
@@ -54,7 +54,7 @@ struct GPUFrameBuffer {
        struct GPUStateValues attribs;
 };
 
-static void GPU_print_framebuffer_error(GLenum status, char err_out[256])
+static void gpu_print_framebuffer_error(GLenum status, char err_out[256])
 {
        const char *format = "GPUFrameBuffer: framebuffer status %s\n";
        const char *err = "unknown";
@@ -327,7 +327,7 @@ bool GPU_framebuffer_check_valid(GPUFrameBuffer *fb, char err_out[256])
 
        if (status != GL_FRAMEBUFFER_COMPLETE) {
                GPU_framebuffer_restore();
-               GPU_print_framebuffer_error(status, err_out);
+               gpu_print_framebuffer_error(status, err_out);
                return false;
        }