short shade_flag; /* like Cubic interpolation */
int mode, mode_l; /* mode_l is the or-ed result of all layer modes */
+ int mode2, mode2_l; /* additional mode flags */
short flarec, starc, linec, ringc;
float hasize, flaresize, subsize, flareboost;
float strand_sta, strand_end, strand_ease, strand_surfnor;
#define MA_STR_SURFDIFF 0x80000000
#define MA_MODE_MASK 0x6fffffff /* all valid mode bits */
+#define MA_MODE_PIPELINE (MA_TRANSP | MA_ZTRANSP | MA_RAYTRANSP \
+ | MA_TRACEBLE | MA_FULL_OSA | MA_ENV | MA_ZINV \
+ | MA_ONLYCAST | MA_SHADBUF)
+
+/* mode2 (is int) */
+#define MA_CASTSHADOW (1 << 0)
+#define MA_MODE2_PIPELINE (MA_CASTSHADOW)
/* mapflag */
#define MA_MAPFLAG_UVPROJECT (1 << 0)