Blender Internal: Add material property "Cast" which can disable both ray and buffer...
[blender.git] / source / blender / render / intern / source / shadeinput.c
index 90e5def64f69a3957f33d7a7e3c949dba73840b7..95e6cbd6354f655a7d47e855f2b12e04603b9ad8 100644 (file)
@@ -276,6 +276,7 @@ void shade_input_set_triangle_i(ShadeInput *shi, ObjectInstanceRen *obi, VlakRen
        
        shi->osatex = (shi->mat->texco & TEXCO_OSA);
        shi->mode = shi->mat->mode_l;        /* or-ed result for all nodes */
+       shi->mode2 = shi->mat->mode2_l;
 
        /* facenormal copy, can get flipped */
        shi->flippednor = 0;