Cycles: enable improved closure sampling, this should give less noise for mix, add
[blender.git] / intern / cycles / render / scene.h
index a969dd66c4c2fe21c392d24749556b489b571368..c191f8a56e5f58046c7ee4f5b07e9788abd16b64 100644 (file)
@@ -109,7 +109,7 @@ public:
        SceneParams()
        {
                shadingsystem = SVM;
-               use_multi_closure = false;
+               use_multi_closure = true;
                bvh_type = BVH_DYNAMIC;
                use_bvh_cache = false;
                use_bvh_spatial_split = false;