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Cycles: enable improved closure sampling, this should give less noise for mix, add
[blender.git]
/
intern
/
cycles
/
render
/
scene.h
diff --git
a/intern/cycles/render/scene.h
b/intern/cycles/render/scene.h
index a969dd66c4c2fe21c392d24749556b489b571368..c191f8a56e5f58046c7ee4f5b07e9788abd16b64 100644
(file)
--- a/
intern/cycles/render/scene.h
+++ b/
intern/cycles/render/scene.h
@@
-109,7
+109,7
@@
public:
SceneParams()
{
shadingsystem = SVM;
SceneParams()
{
shadingsystem = SVM;
- use_multi_closure =
fals
e;
+ use_multi_closure =
tru
e;
bvh_type = BVH_DYNAMIC;
use_bvh_cache = false;
use_bvh_spatial_split = false;
bvh_type = BVH_DYNAMIC;
use_bvh_cache = false;
use_bvh_spatial_split = false;