synched with trunk at revision 30243
[blender.git] / source / blender / editors / object / object_intern.h
index 21a4f30..578df39 100644 (file)
@@ -85,6 +85,12 @@ void OBJECT_OT_shade_flat(struct wmOperatorType *ot);
 void OBJECT_OT_paths_calculate(struct wmOperatorType *ot);
 void OBJECT_OT_paths_clear(struct wmOperatorType *ot);
 
+void OBJECT_OT_game_property_new(struct wmOperatorType *ot);
+void OBJECT_OT_game_property_remove(struct wmOperatorType *ot);
+void OBJECT_OT_game_property_copy(struct wmOperatorType *ot);
+void OBJECT_OT_game_property_clear(struct wmOperatorType *ot);
+void OBJECT_OT_logic_bricks_copy(struct wmOperatorType *ot);
+
 /* object_select.c */
 void OBJECT_OT_select_all(struct wmOperatorType *ot);
 void OBJECT_OT_select_inverse(struct wmOperatorType *ot);
@@ -95,12 +101,11 @@ void OBJECT_OT_select_linked(struct wmOperatorType *ot);
 void OBJECT_OT_select_grouped(struct wmOperatorType *ot);
 void OBJECT_OT_select_mirror(struct wmOperatorType *ot);
 void OBJECT_OT_select_name(struct wmOperatorType *ot);
+void OBJECT_OT_select_same_group(struct wmOperatorType *ot);
 
 /* object_add.c */
 void OBJECT_OT_add(struct wmOperatorType *ot);
 void OBJECT_OT_add_named(struct wmOperatorType *ot);
-void OBJECT_OT_curve_add(struct wmOperatorType *ot);
-void OBJECT_OT_surface_add(struct wmOperatorType *ot);
 void OBJECT_OT_metaball_add(struct wmOperatorType *ot);
 void OBJECT_OT_text_add(struct wmOperatorType *ot);
 void OBJECT_OT_armature_add(struct wmOperatorType *ot);
@@ -151,18 +156,20 @@ void OBJECT_OT_modifier_copy(struct wmOperatorType *ot);
 void OBJECT_OT_multires_subdivide(struct wmOperatorType *ot);
 void OBJECT_OT_multires_reshape(struct wmOperatorType *ot);
 void OBJECT_OT_multires_higher_levels_delete(struct wmOperatorType *ot);
-void OBJECT_OT_multires_save_external(struct wmOperatorType *ot);
-void OBJECT_OT_multires_pack_external(struct wmOperatorType *ot);
+void OBJECT_OT_multires_external_save(struct wmOperatorType *ot);
+void OBJECT_OT_multires_external_pack(struct wmOperatorType *ot);
 void OBJECT_OT_meshdeform_bind(struct wmOperatorType *ot);
 void OBJECT_OT_explode_refresh(struct wmOperatorType *ot);
 
 /* object_constraint.c */
 void OBJECT_OT_constraint_add(struct wmOperatorType *ot);
 void OBJECT_OT_constraint_add_with_targets(struct wmOperatorType *ot);
-void OBJECT_OT_constraint_copy(struct wmOperatorType *ot);
 void POSE_OT_constraint_add(struct wmOperatorType *ot);
 void POSE_OT_constraint_add_with_targets(struct wmOperatorType *ot);
 
+void OBJECT_OT_constraints_copy(struct wmOperatorType *ot);
+void POSE_OT_constraints_copy(struct wmOperatorType *ot);
+
 void OBJECT_OT_constraints_clear(struct wmOperatorType *ot);
 void POSE_OT_constraints_clear(struct wmOperatorType *ot);
 
@@ -200,9 +207,6 @@ void OBJECT_OT_vertex_group_set_active(struct wmOperatorType *ot);
 void OBJECT_OT_vertex_group_sort(struct wmOperatorType *ot);
 void OBJECT_OT_vertex_group_move(struct wmOperatorType *ot);
 
-void OBJECT_OT_game_property_new(struct wmOperatorType *ot);
-void OBJECT_OT_game_property_remove(struct wmOperatorType *ot);
-
 /* object_shapekey.c */
 void OBJECT_OT_shape_key_add(struct wmOperatorType *ot);
 void OBJECT_OT_shape_key_remove(struct wmOperatorType *ot);
@@ -218,5 +222,8 @@ void OBJECT_OT_group_remove(struct wmOperatorType *ot);
 /* object_bake.c */
 void OBJECT_OT_bake_image(wmOperatorType *ot);
 
+/* object_navmesh.cpp */
+void OBJECT_OT_create_navmesh(struct wmOperatorType *ot);
+
 #endif /* ED_OBJECT_INTERN_H */