* some fixes to have scons/mingw compile the sources too, even with BF_DEBUG=1 and...
[blender.git] / source / gameengine / VideoTexture / SConscript
index 119bd1c99544037f850bc4a919a1f2bb1d5d8a1d..dac0b6d32abcc886aa5e0597b7759faa272c531b 100644 (file)
@@ -15,12 +15,11 @@ incs += ' #source/blender/gpu #source/kernel/gen_system #intern/string #intern/m
 incs += ' #intern/guardedalloc #extern/glew/include'
 
 defs = [] 
-if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
+if env['OURPLATFORM'] in ('win32-vc', 'win64-vc','win32-mingw'):
        if env['BF_DEBUG']:
                defs.append('_DEBUG')
 
 incs += ' ' + env['BF_PYTHON_INC']
-#incs += ' ' + env['BF_OPENGL_INC']
 
 if env['WITH_BF_FFMPEG']:
     defs.append('WITH_FFMPEG')