#include "RE_pipeline.h"
+#include "FRS_freestyle.h"
+#include "FRS_freestyle_config.h"
+
/* internal */
#include "render_types.h"
#include "renderpipeline.h"
rl->lay= (1<<20) -1;
rl->layflag= 0x7FFF; /* solid ztra halo strand */
rl->passflag= SCE_PASS_COMBINED;
+ FRS_add_freestyle_config( srl );
re->r.actlay= 0;
}
if(!re->test_break(re->tbh))
add_halo_flare(re);
+ /* Freestyle */
+ if( re->r.mode & R_EDGE_FRS && re->r.renderer==R_INTERN)
+ FRS_add_Freestyle(re);
+
/* free all render verts etc */
RE_Database_Free(re);
}