#include "GPU_draw.h"
#include "GPU_extensions.h"
+#include "FRS_freestyle.h"
+
/* for passing information between creator and gameengine */
#include "SYS_System.h"
printf("Example: setenv BF_TIFF_LIB /usr/lib/libtiff.so\n");
}
+ /* initialize Freestyle */
+ FRS_initialize();
+ FRS_set_context(C);
+
/* OK we are ready for it */
for(a=1; a<argc; a++) {