BGE: TrackTo actuator: increasing up & track axis options
[blender.git] / source / blender / blenloader / intern / versioning_270.c
index d310c836f59b96fe2a0f87d2972a4a0029c4158c..dde16c8d44f711e866e849f4a2f20445b67d446c 100644 (file)
 #define DNA_DEPRECATED_ALLOW
 
 #include "DNA_constraint_types.h"
-#include "DNA_curve_types.h"
 #include "DNA_sdna_types.h"
 #include "DNA_space_types.h"
 #include "DNA_screen_types.h"
 #include "DNA_object_types.h"
+#include "DNA_mesh_types.h"
 #include "DNA_modifier_types.h"
-#include "DNA_sdna_types.h"
+#include "DNA_linestyle_types.h"
+#include "DNA_actuator_types.h"
 
 #include "DNA_genfile.h"
 
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
 
 #include "BKE_main.h"
 #include "BKE_node.h"
 
 #include "BLI_math.h"
+#include "BLI_string.h"
 
 #include "BLO_readfile.h"
 
@@ -78,6 +82,34 @@ static void do_version_constraints_radians_degrees_270_1(ListBase *lb)
        }
 }
 
+static void do_version_constraints_radians_degrees_270_5(ListBase *lb)
+{
+       bConstraint *con;
+
+       for (con = lb->first; con; con = con->next) {
+               if (con->type == CONSTRAINT_TYPE_TRANSFORM) {
+                       bTransformConstraint *data = (bTransformConstraint *)con->data;
+
+                       if (data->from == TRANS_ROTATION) {
+                               copy_v3_v3(data->from_min_rot, data->from_min);
+                               copy_v3_v3(data->from_max_rot, data->from_max);
+                       }
+                       else if (data->from == TRANS_SCALE) {
+                               copy_v3_v3(data->from_min_scale, data->from_min);
+                               copy_v3_v3(data->from_max_scale, data->from_max);
+                       }
+
+                       if (data->to == TRANS_ROTATION) {
+                               copy_v3_v3(data->to_min_rot, data->to_min);
+                               copy_v3_v3(data->to_max_rot, data->to_max);
+                       }
+                       else if (data->to == TRANS_SCALE) {
+                               copy_v3_v3(data->to_min_scale, data->to_min);
+                               copy_v3_v3(data->to_max_scale, data->to_max);
+                       }
+               }
+       }
+}
 
 void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
 {
@@ -160,4 +192,152 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
                        }
                }
        }
+
+       if (!MAIN_VERSION_ATLEAST(main, 270, 2)) {
+               Mesh *me;
+
+               /* Mesh smoothresh deg->rad. */
+               for (me = main->mesh.first; me; me = me->id.next) {
+                       me->smoothresh = DEG2RADF(me->smoothresh);
+               }
+       }
+
+       if (!MAIN_VERSION_ATLEAST(main, 270, 3)) {
+               FreestyleLineStyle *linestyle;
+
+               for (linestyle = main->linestyle.first; linestyle; linestyle = linestyle->id.next) {
+                       linestyle->flag |= LS_NO_SORTING;
+                       linestyle->sort_key = LS_SORT_KEY_DISTANCE_FROM_CAMERA;
+                       linestyle->integration_type = LS_INTEGRATION_MEAN;
+               }
+       }
+
+       if (!MAIN_VERSION_ATLEAST(main, 270, 4)) {
+               /* ui_previews were not handled correctly when copying areas, leading to corrupted files (see T39847).
+                * This will always reset situation to a valid state.
+                */
+               bScreen *sc;
+
+               for (sc = main->screen.first; sc; sc = sc->id.next) {
+                       ScrArea *sa;
+                       for (sa = sc->areabase.first; sa; sa = sa->next) {
+                               SpaceLink *sl;
+
+                               for (sl = sa->spacedata.first; sl; sl = sl->next) {
+                                       ARegion *ar;
+                                       ListBase *lb = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
+
+                                       for (ar = lb->first; ar; ar = ar->next) {
+                                               BLI_listbase_clear(&ar->ui_previews);
+                                       }
+                               }
+                       }
+               }
+       }
+
+       if (!MAIN_VERSION_ATLEAST(main, 270, 5)) {
+               Object *ob;
+
+               /* Update Transform constraint (again :|). */
+               for (ob = main->object.first; ob; ob = ob->id.next) {
+                       do_version_constraints_radians_degrees_270_5(&ob->constraints);
+
+                       if (ob->pose) {
+                               /* Bones constraints! */
+                               bPoseChannel *pchan;
+                               for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+                                       do_version_constraints_radians_degrees_270_5(&pchan->constraints);
+                               }
+                       }
+               }
+       }
+
+       if (!MAIN_VERSION_ATLEAST(main, 271, 0)) {
+               if (!DNA_struct_elem_find(fd->filesdna, "Material", "int", "mode2")) {
+                       Material *ma;
+
+                       for (ma = main->mat.first; ma; ma = ma->id.next)
+                               ma->mode2 = MA_CASTSHADOW;
+               }
+
+               if (!DNA_struct_elem_find(fd->filesdna, "RenderData", "BakeData", "bake")) {
+                       Scene *sce;
+
+                       for (sce = main->scene.first; sce; sce = sce->id.next) {
+                               sce->r.bake.flag = R_BAKE_CLEAR;
+                               sce->r.bake.width = 512;
+                               sce->r.bake.height = 512;
+                               sce->r.bake.margin = 16;
+                               sce->r.bake.normal_space = R_BAKE_SPACE_TANGENT;
+                               sce->r.bake.normal_swizzle[0] = R_BAKE_POSX;
+                               sce->r.bake.normal_swizzle[1] = R_BAKE_POSY;
+                               sce->r.bake.normal_swizzle[2] = R_BAKE_POSZ;
+                               BLI_strncpy(sce->r.bake.filepath, U.renderdir, sizeof(sce->r.bake.filepath));
+
+                               sce->r.bake.im_format.planes = R_IMF_PLANES_RGBA;
+                               sce->r.bake.im_format.imtype = R_IMF_IMTYPE_PNG;
+                               sce->r.bake.im_format.depth = R_IMF_CHAN_DEPTH_8;
+                               sce->r.bake.im_format.quality = 90;
+                               sce->r.bake.im_format.compress = 15;
+                       }
+               }
+
+               if (!DNA_struct_elem_find(fd->filesdna, "FreestyleLineStyle", "float", "texstep")) {
+                       FreestyleLineStyle *linestyle;
+
+                       for (linestyle = main->linestyle.first; linestyle; linestyle = linestyle->id.next) {
+                               linestyle->flag |= LS_TEXTURE;
+                               linestyle->texstep = 1.0;
+                       }
+               }
+
+               {
+                       Scene *scene;
+                       for (scene = main->scene.first; scene; scene = scene->id.next) {
+                               int num_layers = BLI_countlist(&scene->r.layers);
+                               scene->r.actlay = min_ff(scene->r.actlay, num_layers - 1);
+                       }
+               }
+       }
+
+       if (!MAIN_VERSION_ATLEAST(main, 271, 1)) {
+               if (!DNA_struct_elem_find(fd->filesdna, "Material", "float", "line_col[4]")) {
+                       Material *mat;
+
+                       for (mat = main->mat.first; mat; mat = mat->id.next) {
+                               mat->line_col[0] = mat->line_col[1] = mat->line_col[2] = 0.0f;
+                               mat->line_col[3] = mat->alpha;
+                       }
+               }
+       }
+
+       if (!MAIN_VERSION_ATLEAST(main, 271, 2)) {
+               /* init up & track axis property of trackto actuators */
+               Object *ob;
+
+               for (ob = main->object.first; ob; ob = ob->id.next) {
+                       bActuator *act;
+                       for (act = ob->actuators.first; act; act = act->next) {
+                               if (act->type == ACT_EDIT_OBJECT) {
+                                       bEditObjectActuator *eoact = act->data;
+                                       eoact->trackflag = ob->trackflag;
+                                       /* if trackflag is pointing +-Z axis then upflag should point Y axis.
+                                        * Rest of trackflag cases, upflag should be point z axis */
+                                       if ((ob->trackflag == OB_POSZ) || (ob->trackflag == OB_NEGZ)) {
+                                               eoact->upflag = 1;
+                                       }
+                                       else {
+                                               eoact->upflag = 2;
+                                       }
+                               }
+                       }
+               }
+       }
+
+       if (!DNA_struct_elem_find(fd->filesdna, "RenderData", "int", "preview_start_resolution")) {
+               Scene *scene;
+               for (scene = main->scene.first; scene; scene = scene->id.next) {
+                       scene->r.preview_start_resolution = 64;
+               }
+       }
 }