code cleanup:
[blender.git] / source / gameengine / Converter / BL_ActionActuator.cpp
index 0bd09146f3aa778acf366d834b06a1764fb50377..2918ec8bce7c0ae110861a04d2a57a551020f7de 100644 (file)
@@ -123,7 +123,7 @@ void BL_ActionActuator::ProcessReplica()
        
 }
 
        
 }
 
-void BL_ActionActuator::SetBlendTime (float newtime)
+void BL_ActionActuator::SetBlendTime(float newtime)
 {
        m_blendframe = newtime;
 }
 {
        m_blendframe = newtime;
 }