code cleanup:
[blender.git] / source / gameengine / Converter / BL_BlenderDataConversion.cpp
index c5dea5d0b43c0b4ed6bb1abca63f1e1c2b1a9fea..dcf99502a3e67e3508efb5b241b23ab0b309202a 100644 (file)
@@ -2107,7 +2107,7 @@ struct parentChildLink {
 #include "DNA_constraint_types.h"
 //XXX #include "BIF_editconstraint.h"
 
-static bPoseChannel *get_active_posechannel2 (Object *ob)
+static bPoseChannel *get_active_posechannel2(Object *ob)
 {
        bArmature *arm= (bArmature*)ob->data;
        bPoseChannel *pchan;