extern char datatoc_armature_dof_vert_glsl[];
extern char datatoc_common_globals_lib_glsl[];
-extern char datatoc_gpu_shader_cfg_world_clip_lib_glsl[];
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
{
COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
- const char *world_clip_lib_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
- const char *world_clip_def_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
if (sh_data->empty_axes_sh == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
sh_data->empty_axes_sh = GPU_shader_create_from_arrays({
- .vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_empty_axes_vert_glsl, NULL},
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_object_empty_axes_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
});
}
{
COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->mball_handles == NULL) {
- bool is_clip = (sh_cfg == GPU_SHADER_CFG_CLIPPED);
- const char *world_clip_lib_or_empty = is_clip ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
- const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
sh_data->mball_handles = GPU_shader_create_from_arrays({
- .vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_mball_handles_vert_glsl, NULL},
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_object_mball_handles_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
});
}
{
COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->shape_outline == NULL) {
- const char *world_clip_lib_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
- const char *world_clip_def_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
sh_data->shape_outline = GPU_shader_create_from_arrays({
- .vert = (const char *[]){world_clip_lib_or_empty, datatoc_armature_shape_outline_vert_glsl, NULL},
- .geom = (const char *[]){world_clip_lib_or_empty, datatoc_armature_shape_outline_geom_glsl, NULL},
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_shape_outline_vert_glsl, NULL},
+ .geom = (const char *[]){sh_cfg_data->lib, datatoc_armature_shape_outline_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
});
}
{
COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->shape_solid == NULL) {
- const char *world_clip_lib_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
- const char *world_clip_def_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
sh_data->shape_solid = GPU_shader_create_from_arrays({
- .vert = (const char *[]){world_clip_lib_or_empty, datatoc_armature_shape_solid_vert_glsl, NULL},
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_shape_solid_vert_glsl, NULL},
.frag = (const char *[]){datatoc_armature_shape_solid_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
});
}
{
COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->bone_stick == NULL) {
- const char *world_clip_lib_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
- const char *world_clip_def_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
sh_data->bone_stick = GPU_shader_create_from_arrays({
- .vert = (const char *[]){world_clip_lib_or_empty, datatoc_armature_stick_vert_glsl, NULL},
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_stick_vert_glsl, NULL},
.frag = (const char *[]){datatoc_armature_stick_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
});
}