OVERLAY_Shaders sh_data[GPU_SHADER_CFG_LEN];
} e_data = {NULL};
-extern char datatoc_gpu_shader_cfg_world_clip_lib_glsl[];
-
/* Shaders */
extern char datatoc_overlay_face_orientation_frag_glsl[];
extern char datatoc_overlay_face_orientation_vert_glsl[];
const DRWContextState *draw_ctx = DRW_context_state_get();
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
- const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
- if (is_clip) {
+ if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
}
stl->g_data->ghost_stencil_test = false;
- const char *world_clip_lib_or_empty = is_clip ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
- const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
if (!sh_data->face_orientation) {
/* Face orientation */
sh_data->face_orientation = GPU_shader_create_from_arrays({
- .vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_orientation_vert_glsl, NULL},
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_orientation_vert_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_orientation_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
});
}
if (!sh_data->face_wireframe) {
sh_data->select_wireframe = GPU_shader_create_from_arrays({
- .vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
- .geom = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_geom_glsl, NULL},
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
+ .geom = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define SELECT_EDGES\n", NULL},
+ .defs = (const char *[]){sh_cfg_data->def, "#define SELECT_EDGES\n", NULL},
});
sh_data->face_wireframe = GPU_shader_create_from_arrays({
- .vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
});
sh_data->face_wireframe_sculpt = GPU_shader_create_from_arrays({
- .vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
- .geom = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_geom_glsl, NULL},
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
+ .geom = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_geom_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define USE_SCULPT\n", NULL},
+ .defs = (const char *[]){sh_cfg_data->def, "#define USE_SCULPT\n", NULL},
});
}
}