} eGPUShaderConfig;
#define GPU_SHADER_CFG_LEN (GPU_SHADER_CFG_CLIPPED + 1)
+typedef struct GPUShaderConfigData {
+ const char *lib;
+ const char *def;
+} GPUShaderConfigData;
+/* shader.c */
+extern const GPUShaderConfigData GPU_shader_cfg_data[GPU_SHADER_CFG_LEN];
+
/** Keep these in sync with:
* - `gpu_shader_image_interlace_frag.glsl`
* - `gpu_shader_image_rect_interlace_frag.glsl`