Implemented single column UI for textures, curve, mesh and empty.
[blender.git] / release / scripts / ui / properties_material.py
index ac2db151424cd249df2bd3fe5be32a62ed428240..8cdc53a50946b0ce1631b424c6d653cd64f0ca1f 100644 (file)
@@ -137,7 +137,8 @@ class MATERIAL_PT_shading(MaterialButtonsPanel):
             sub.active = not mat.shadeless
             sub.itemR(mat, "emit")
             sub.itemR(mat, "ambient")
-            col.itemR(mat, "translucency")
+            sub = col.column()
+            sub.itemR(mat, "translucency")
 
             if col2:
                 col = split.column()