getting ARB shaders working again in GE.
[blender.git] / config / darwin-config.py
index b12a93a1da8528c1ccf35ddeb50940f2a54e1853..8fec38ac48ebdeff44d7b07a0e137c1730e00325 100644 (file)
@@ -143,6 +143,7 @@ BF_FTGL_LIB = 'extern_ftgl'
 
 WITH_BF_GAMEENGINE='true'
 WITH_BF_PLAYER='true'
+WITH_BF_GLEXT= '1'
 
 WITH_BF_ODE = 'false'
 BF_ODE = LIBDIR + '/ode'