getting ARB shaders working again in GE.
[blender.git] / source / gameengine / BlenderRoutines / KX_BlenderCanvas.h
index 0b3519efdbdcedc16883ed951cf0e6b40cec99d8..f9ff8f61b97c88f87969751c1ea4a5bc8869cbe7 100644 (file)
@@ -33,6 +33,7 @@
 #include <windows.h>
 #endif 
 #ifdef __APPLE__
+#  define GL_GLEXT_LEGACY 1
 #include <OpenGL/gl.h>
 #else
 #include <GL/gl.h>