getting ARB shaders working again in GE.
[blender.git] / source / gameengine / Rasterizer / SConscript
index c71e371fedc8abe62b79b1f946b89c3107133d7b..ff79a5d97b832b5fd4ead586f91e6bc6cc8ad69a 100644 (file)
@@ -7,7 +7,7 @@ if env['WITH_BF_GLEXT'] == 1:
         env['CPPFLAGS'].append('-DWITH_GLEXT')
 
 
-incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
+incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines'
 
 if env['OURPLATFORM']=='win32-vc':
        cflags = []