fixed some outstanding issues with Bullet soft bodies:
[blender.git] / extern / bullet2 / src / BulletCollision / CollisionDispatch / btDefaultCollisionConfiguration.h
index 4f5af5f048c88e50a5fb618827cc3d53e7340f69..df48ee95a18c3c8af89bfebeaeaad14c17964cca 100644 (file)
@@ -48,6 +48,8 @@ struct        btDefaultCollisionConstructionInfo
 class  btDefaultCollisionConfiguration : public btCollisionConfiguration
 {
 
+protected:
+
        int     m_persistentManifoldPoolSize;
        
        btStackAlloc*   m_stackAlloc;
@@ -56,6 +58,7 @@ class btDefaultCollisionConfiguration : public btCollisionConfiguration
        btPoolAllocator*        m_persistentManifoldPool;
        bool    m_ownsPersistentManifoldPool;
 
+
        btPoolAllocator*        m_collisionAlgorithmPool;
        bool    m_ownsCollisionAlgorithmPool;