Remove unused particle system recalc flag
[blender.git] / source / blender / depsgraph / intern / depsgraph_tag.cc
index f5f2b3424e81792c7bf58270b5ee081becf9d346..69c6d17cc7e7ebe18a704a9f0f325cf2042a40bc 100644 (file)
@@ -168,7 +168,6 @@ void depsgraph_tag_to_component_opcode(const ID *id,
                        break;
                case ID_RECALC_PSYS_REDO:
                case ID_RECALC_PSYS_RESET:
-               case ID_RECALC_PSYS_TYPE:
                case ID_RECALC_PSYS_CHILD:
                case ID_RECALC_PSYS_PHYS:
                        if (id_type == ID_PA) {
@@ -592,7 +591,6 @@ const char *DEG_update_tag_as_string(IDRecalcFlag flag)
                case ID_RECALC_ANIMATION: return "ANIMATION";
                case ID_RECALC_PSYS_REDO: return "PSYS_REDO";
                case ID_RECALC_PSYS_RESET: return "PSYS_RESET";
-               case ID_RECALC_PSYS_TYPE: return "PSYS_TYPE";
                case ID_RECALC_PSYS_CHILD: return "PSYS_CHILD";
                case ID_RECALC_PSYS_PHYS: return "PSYS_PHYS";
                case ID_RECALC_PSYS_ALL: return "PSYS_ALL";