Cleanup: style
[blender.git] / source / blender / blenkernel / intern / seqeffects.c
index 0eca7a0051579c21284e39dbd5d9ca656619fcca..00af9721f0793864c46480a457c6e3dc25e2cde4 100644 (file)
@@ -1767,13 +1767,13 @@ static float check_zone(WipeZone *wipezone, int x, int y, Sequence *seq, float f
                        if (output != output) output = 1;
                        if (wipe->forward) output = 1 - output;
                        break;
-      /* BOX WIPE IS NOT WORKING YET */
+                       /* BOX WIPE IS NOT WORKING YET */
                        /* case DO_CROSS_WIPE: */
                        /* BOX WIPE IS NOT WORKING YET */
 #if 0
-               case DO_BOX_WIPE: 
-      if (!wipe->forward)
-        facf0 = 1.0f - facf0;  /* Go the other direction */
+               case DO_BOX_WIPE:
+                       if (!wipe->forward)
+                               facf0 = 1.0f - facf0;  /* Go the other direction */
 
                        width = (int)(wipe->edgeWidth * ((xo + yo) / 2.0));
                        hwidth = (float)width / 2.0;
@@ -1806,8 +1806,9 @@ static float check_zone(WipeZone *wipezone, int x, int y, Sequence *seq, float f
                                        output = in_band(hwidth, hyp2, 1, 1) * in_band(hwidth, hyp, 1, 1);
                        }
 
-      if (!wipe->forward)
-        facf0 = 1.0f - facf0;  /* Go the other direction */
+                       if (!wipe->forward) {
+                               facf0 = 1.0f - facf0;  /* Go the other direction */
+                       }
                        angle = -1 / angle;
                        b1 = posy / 2 - (-angle) * posx / 2;
                        b3 = (yo - posy / 2) - (-angle) * (xo - posx / 2);