Cleanup: style
[blender.git] / source / blender / draw / engines / workbench / shaders / workbench_cavity_frag.glsl
index f6ddd54b7f7757e83477b541644acbad0bcc5906..38f5501587758d2cf67dc41b89659091478e50bf 100644 (file)
@@ -68,4 +68,4 @@ void main()
        ssao_factors(depth, normal_viewport, position, screenco, cavity, edges);
 
        fragColor = vec4(cavity, edges, 0.0, 1.0);
-}
\ No newline at end of file
+}