BGE: Removing OB prefix from object names - This will break scripts !!!! (also removi...
[blender.git] / source / gameengine / Converter / KX_IpoConvert.cpp
index cb823805435aab00027f11da5c3a19a510ec710c..359eedb1e5ed9cfd1d04ac2ddbf4dfb6a6d37c7a 100644 (file)
@@ -475,7 +475,7 @@ void BL_ConvertMaterialIpos(
                        Material *mat = give_current_material(blenderobject, material_index);
                        STR_HashedString matname;
                        if(mat) {
-                               matname= mat->id.name;
+                               matname= mat->id.name; // who is using this name? can we remove the MA here?
                                ConvertMaterialIpos(mat, matname.hash(), gameobj, converter);
                        }
                }