BGE API cleanup: DynamicActuator, ReplaceMeshActuator, TrackToActuator.
[blender.git] / source / gameengine / PyDoc / GameLogic.py
index 833d896ba6b21353b011b81f07c9d4199c5523c5..f158b41097534d9829eecc7c86ced84318ea87eb 100644 (file)
@@ -72,6 +72,7 @@ Documentation for the GameLogic Module.
                - L{SoundActuator<KX_SoundActuator.KX_SoundActuator>}
                - L{TrackToActuator<KX_TrackToActuator.KX_TrackToActuator>}
                - L{VisibilityActuator<KX_VisibilityActuator.KX_VisibilityActuator>}
+               - L{DynamicActuator<KX_SCA_DynamicActuator.KX_SCA_DynamicActuator>}
        
        Most logic brick's methods are accessors for the properties available in the logic buttons.
        Consult the logic bricks documentation for more information on how each logic brick works.
@@ -156,6 +157,14 @@ Documentation for the GameLogic Module.
 @var KX_RAY_AXIS_NEG_X:                    See L{KX_RaySensor}
 @var KX_RAY_AXIS_NEG_Y:                    See L{KX_RaySensor}
 @var KX_RAY_AXIS_NEG_Z:                    See L{KX_RaySensor}
+
+@group Dynamic Actuator: KX_DYN_RESTORE_DYNAMICS, KX_DYN_DISABLE_DYNAMICS, KX_DYN_ENABLE_RIGID_BODY, KX_DYN_DISABLE_RIGID_BODY,        KX_DYN_SET_MASS
+@var KX_DYN_RESTORE_DYNAMICS:  See L{KX_SCA_DynamicActuator}
+@var KX_DYN_DISABLE_DYNAMICS:  See L{KX_SCA_DynamicActuator}
+@var KX_DYN_ENABLE_RIGID_BODY: See L{KX_SCA_DynamicActuator}
+@var KX_DYN_DISABLE_RIGID_BODY:        See L{KX_SCA_DynamicActuator}
+@var KX_DYN_SET_MASS:                  See L{KX_SCA_DynamicActuator}
+
 """