A fix for the missing pad1 bug: henceforth, world->pad1 shall be known as
[blender.git] / source / gameengine / Converter / KX_BlenderSceneConverter.cpp
index d3a67abecfc0e821cb644b8b1e301c827a78872e..15100cc3a009e8cded1dcf46668c28116816b394 100644 (file)
@@ -183,7 +183,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
                if (blenderscene->world)
                {
                        
-                       switch (blenderscene->world->pad1)
+                       switch (blenderscene->world->physicsEngine)
                        {
                                
                        case 1: