Fix for bug #18900: game engine lights in non-glsl mode did move
[blender.git] / source / gameengine / Ketsji / KX_Light.h
index 35f25515e3b228c81bd2fc378a2a41b974e99bb7..358c705080aa732b7f0842f9a32b268704684aee 100644 (file)
@@ -54,7 +54,10 @@ public:
        virtual CValue*         GetReplica();
        RAS_LightObject*        GetLightData() { return &m_lightobj;}
 
-       /* GLSL shadow */
+       /* OpenGL Light */
+       bool ApplyLight(KX_Scene *kxscene, int oblayer, int slot);
+
+       /* GLSL Light */
        struct GPULamp *GetGPULamp();
        bool HasShadowBuffer();
        int GetShadowLayer();