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Fix for bug #18900: game engine lights in non-glsl mode did move
[blender.git]
/
source
/
gameengine
/
Rasterizer
/
RAS_LightObject.h
diff --git
a/source/gameengine/Rasterizer/RAS_LightObject.h
b/source/gameengine/Rasterizer/RAS_LightObject.h
index 6b63a891981399df69b18aab14f4750c75bd2cef..b45a35e4266e296dd0e5377a8ac880370bacaea0 100644
(file)
--- a/
source/gameengine/Rasterizer/RAS_LightObject.h
+++ b/
source/gameengine/Rasterizer/RAS_LightObject.h
@@
-39,8
+39,9
@@
struct RAS_LightObject
LIGHT_NORMAL
};
bool m_modified;
- int m_layer;
+ int
m_layer;
void *m_scene;
+ void *m_light;
float m_energy;
float m_distance;
@@
-55,7
+56,6
@@
struct RAS_LightObject
float m_spotblend;
LightType m_type;
- MT_CmMatrix4x4* m_worldmatrix;
bool m_nodiffuse;
bool m_nospecular;