converted more mixed tab/space indentations to tabs. only whitespace changes.
[blender.git] / source / blender / blenkernel / intern / exotic.c
index 16f47f3..ae77381 100644 (file)
@@ -138,22 +138,22 @@ static int is_stl(const char *str)
        return 1;
 }
 
-#define READSTLVERT {                                   \
-  if (fread(mvert->co, sizeof(float), 3, fpSTL) != 3) { \
-       char error_msg[255];                                \
-       MEM_freeN(vertdata);                                \
-       MEM_freeN(facedata);                                \
-       fclose(fpSTL);                                      \
-       sprintf(error_msg, "Problems reading face %d!", i); \
-       return;                                             \
-  }                                                     \
-  else {                                                \
-       if (ENDIAN_ORDER==B_ENDIAN) {                       \
-         SWITCH_INT(mvert->co[0]);                         \
-         SWITCH_INT(mvert->co[1]);                         \
-         SWITCH_INT(mvert->co[2]);                         \
-       }                                                   \
-  }                                                     \
+#define READSTLVERT {                                             \
+       if (fread(mvert->co, sizeof(float), 3, fpSTL) != 3) {      \
+               char error_msg[255];                                \
+               MEM_freeN(vertdata);                                \
+               MEM_freeN(facedata);                                \
+               fclose(fpSTL);                                      \
+               sprintf(error_msg, "Problems reading face %d!", i); \
+               return;                                             \
+       }                                                          \
+       else {                                                     \
+               if (ENDIAN_ORDER==B_ENDIAN) {                       \
+                       SWITCH_INT(mvert->co[0]);                    \
+                       SWITCH_INT(mvert->co[1]);                    \
+                       SWITCH_INT(mvert->co[2]);                    \
+               }                                                   \
+       }                                                          \
 }
 
 static void simple_vertex_normal_blend(short *no, short *ble)