converted more mixed tab/space indentations to tabs. only whitespace changes.
[blender.git] / source / blender / blenlib / intern / boxpack2d.c
index 4c16363..8c7e097 100644 (file)
@@ -174,7 +174,7 @@ void boxPack2D(boxPack *boxarray, const int len, float *tot_width, float *tot_he
        vertex_pack_indices = MEM_mallocN( len*3*sizeof(int), "boxPack Indices");
        
        for (box=boxarray, box_index=0, i=0; box_index < len; box_index++, box++) {
-                               
+
                vert->blb = vert->brb = vert->tlb =\
                        vert->isect_cache[0] = vert->isect_cache[1] =\
                        vert->isect_cache[2] = vert->isect_cache[3] = NULL;
@@ -260,17 +260,17 @@ void boxPack2D(boxPack *boxarray, const int len, float *tot_width, float *tot_he
                                if (vert->free & quad_flags[j]) {
                                        switch (j) {
                                        case BL:
-                                                SET_BOXRIGHT(box, vert->x);
-                                                SET_BOXTOP(box, vert->y);
-                                                break;
+                                               SET_BOXRIGHT(box, vert->x);
+                                               SET_BOXTOP(box, vert->y);
+                                               break;
                                        case TR:
-                                                SET_BOXLEFT(box, vert->x);
-                                                SET_BOXBOTTOM(box, vert->y);
-                                                break;
+                                               SET_BOXLEFT(box, vert->x);
+                                               SET_BOXBOTTOM(box, vert->y);
+                                               break;
                                        case TL:
-                                                SET_BOXRIGHT(box, vert->x);
-                                                SET_BOXBOTTOM(box, vert->y);
-                                                break;
+                                               SET_BOXRIGHT(box, vert->x);
+                                               SET_BOXBOTTOM(box, vert->y);
+                                               break;
                                        case BR:
                                                SET_BOXLEFT(box, vert->x);
                                                SET_BOXTOP(box, vert->y);