converted more mixed tab/space indentations to tabs. only whitespace changes.
[blender.git] / source / blender / editors / space_outliner / outliner.c
index fce9c88..0e574ca 100644 (file)
@@ -1340,8 +1340,8 @@ static void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
        int show_opened= (soops->treestore==NULL); /* on first view, we open scenes */
 
        if(soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW))
-          return;
-          
+               return;
+
        outliner_free_tree(&soops->tree);
        outliner_storage_cleanup(soops);
        
@@ -3533,8 +3533,8 @@ static EnumPropertyItem prop_group_op_types[] = {
        {2, "LOCAL", 0, "Make Local", ""},
        {3, "LINK", 0, "Link Group Objects to Scene", ""},
        {4, "TOGVIS", 0, "Toggle Visible", ""},
-       {5, "TOGSEL", 0, "Toggle Selectable", ""},
-       {6, "TOGREN", 0, "Toggle Renderable", ""},
+       {5, "TOGSEL", 0, "Toggle Selectable", ""},
+       {6, "TOGREN", 0, "Toggle Renderable", ""},
        {0, NULL, 0, NULL, NULL}
 };
 
@@ -3561,7 +3561,7 @@ static int outliner_group_operation_exec(bContext *C, wmOperator *op)
        else if(event==3) {
                outliner_do_libdata_operation(C, scene, soops, &soops->tree, group_linkobs2scene_cb);
                ED_undo_push(C, "Link Group Objects to Scene");
-       }   
+       }
        
        
        WM_event_add_notifier(C, NC_GROUP, NULL);
@@ -5255,7 +5255,7 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
                        if(tselem->type==0 && te->idcode==ID_GR){ 
                                int restrict_bool;
                                gr = (Group *)tselem->id;
-                               
+
                                uiBlockSetEmboss(block, UI_EMBOSSN);
 
                                restrict_bool= group_restrict_flag(gr, OB_RESTRICT_VIEW);
@@ -5271,7 +5271,7 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
                                uiButSetFunc(bt, restrictbutton_gr_restrict_render, scene, gr);
 
                                uiBlockSetEmboss(block, UI_EMBOSS);
-                       }
+                       }
                        /* scene render layers and passes have toggle-able flags too! */
                        else if(tselem->type==TSE_R_LAYER) {
                                uiBlockSetEmboss(block, UI_EMBOSSN);