converted more mixed tab/space indentations to tabs. only whitespace changes.
[blender.git] / source / blender / gpu / intern / gpu_extensions.c
index c0bed18..f6352a9 100644 (file)
@@ -1218,11 +1218,11 @@ void GPU_pixelbuffer_texture(GPUTexture *tex, GPUPixelBuffer *pb)
        int i;
 
        glBindTexture(GL_TEXTURE_RECTANGLE_EXT, tex->bindcode);
-        for (i = 0; i < pb->numbuffers; i++) {
+
+       for (i = 0; i < pb->numbuffers; i++) {
                glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, pb->bindcode[pb->current]);
                glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, pb->datasize, NULL,
-                       GL_STREAM_DRAW_ARB);
+               GL_STREAM_DRAW_ARB);
 
                pixels = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, GL_WRITE_ONLY);
                /*memcpy(pixels, _oImage.data(), pb->datasize);*/