converted more mixed tab/space indentations to tabs. only whitespace changes.
[blender.git] / source / blender / render / intern / source / pixelshading.c
index 8452397..2d42938 100644 (file)
@@ -290,14 +290,14 @@ int shadeHaloFloat(HaloRen *har,  float *col, int zz,
        int a;
    
        if(R.wrld.mode & WO_MIST) {
-          if(har->type & HA_ONLYSKY) {
-                  /* stars but no mist */
-                  alpha= har->alfa;
-          }
-          else {
-                  /* a bit patchy... */
-                  alpha= mistfactor(-har->co[2], har->co)*har->alfa;
-          }
+               if(har->type & HA_ONLYSKY) {
+                       /* stars but no mist */
+                       alpha= har->alfa;
+               }
+               else {
+                       /* a bit patchy... */
+                       alpha= mistfactor(-har->co[2], har->co)*har->alfa;
+               }
        }
        else alpha= har->alfa;