converted more mixed tab/space indentations to tabs. only whitespace changes.
[blender.git] / source / blender / render / intern / source / zbuf.c
index 79ee399..174b137 100644 (file)
@@ -3856,7 +3856,7 @@ static int addtosamp_shr(ShadeResult *samp_shr, ShadeSample *ssamp, int addpassf
                ShadeInput *shi= ssamp->shi;
                ShadeResult *shr= ssamp->shr;
                
-                for(sample=0; sample<ssamp->tot; sample++, shi++, shr++) {
+               for(sample=0; sample<ssamp->tot; sample++, shi++, shr++) {
                
                        if(shi->mask & (1<<a)) {
                                float fac= (1.0f - samp_shr->combined[3])*shr->combined[3];