Merge of itasc branch. Project files, scons and cmake should be working. Makefile...
[blender.git] / projectfiles_vc9 / blender / render / BRE_render.vcproj
index 27b2163..6349226 100644 (file)
@@ -4,6 +4,7 @@
        Version="9,00"\r
        Name="BRE_render"\r
        ProjectGUID="{106AE171-0083-41D6-A949-20DB0E8DC251}"\r
+       RootNamespace="BRE_render"\r
        TargetFrameworkVersion="131072"\r
        >\r
        <Platforms>\r
@@ -41,8 +42,9 @@
                        />\r
                        <Tool\r
                                Name="VCCLCompilerTool"\r
+                               Optimization="2"\r
                                InlineFunctionExpansion="1"\r
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\sdl\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\yafray;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenkernel;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel;..\..\..\source\kernel\gen_messaging"\r
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\sdl\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\yafray;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenkernel;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel;..\..\..\source\kernel\gen_messaging"\r
                                PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR"\r
                                StringPooling="true"\r
                                RuntimeLibrary="0"\r
                        <Tool\r
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\sdl\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\yafray;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenkernel;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel;..\..\..\source\kernel\gen_messaging"\r
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\sdl\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\yafray;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenkernel;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel;..\..\..\source\kernel\gen_messaging"\r
                                PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR;_USE_MATH_DEFINES"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                RelativePath="..\..\..\source\blender\render\intern\source\pixelshading.c"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\render\intern\source\pointdensity.c"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\render\intern\source\rayshade.c"\r
                                >\r
                                RelativePath="..\..\..\source\blender\render\intern\source\texture.c"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\render\intern\source\volume_precache.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\render\intern\source\volumetric.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\render\intern\source\voxeldata.c"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\render\intern\source\zbuf.c"\r
                                >\r
                                RelativePath="..\..\..\source\blender\render\intern\include\pixelshading.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\render\intern\include\pointdensity.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\render\extern\include\RE_pipeline.h"\r
                                >\r
                                RelativePath="..\..\..\source\blender\render\extern\include\RE_shader_ext.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\render\intern\include\render_types.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\render\intern\include\rendercore.h"\r
                                >\r
                                RelativePath="..\..\..\source\blender\render\intern\include\vanillaRenderPipe_int.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\render\intern\include\volume_precache.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\render\intern\include\volumetric.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\render\intern\include\voxeldata.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\render\intern\include\zbuf.h"\r
                                >\r