const char *name, const bool use_view,
const bool activate, const bool overwrite);
void BIF_selectTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
-void BIF_selectTransformOrientationValue(struct View3D *v3d, int orientation);
+void BIF_selectTransformOrientationValue(struct Scene *scene, int orientation);
void ED_getTransformOrientationMatrix(const struct bContext *C, float orientation_mat[3][3], const short around);
/* return args */
float r_loc[2], float *r_dist_px, char *r_node_border);
+struct TransformBounds {
+ float center[3]; /* Center for transform widget. */
+ float min[3], max[3]; /* Boundbox of selection for transform widget. */
+
+ /* Normalized axis */
+ float axis[3][3];
+ float axis_min[3], axis_max[3];
+};
+
+struct TransformCalcParams {
+ uint use_only_center : 1;
+ uint use_local_axis : 1;
+ /* Use 'Scene.orientation_type' when zero, otherwise subtract one and use. */
+ ushort orientation_type;
+};
+int ED_transform_calc_manipulator_stats(
+ const struct bContext *C,
+ const struct TransformCalcParams *params,
+ struct TransformBounds *tbounds);
+
#endif /* __ED_TRANSFORM_H__ */