remove redundant trailing slashes
[blender.git] / source / blender / blenlib / intern / boxpack2d.c
index 30bf69ba3b4bff26e990a71930bbbe7f4c8e56c4..073b4b5d0c60c871c83330fc38ea1071f7f21a9c 100644 (file)
@@ -174,33 +174,33 @@ void boxPack2D(boxPack *boxarray, const int len, float *tot_width, float *tot_he
        
        for (box=boxarray, box_index=0, i=0; box_index < len; box_index++, box++) {
 
-               vert->blb = vert->brb = vert->tlb =\
-                       vert->isect_cache[0] = vert->isect_cache[1] =\
-                       vert->isect_cache[2] = vert->isect_cache[3] = NULL;
+               vert->blb = vert->brb = vert->tlb =
+                       vert->isect_cache[0] = vert->isect_cache[1] =
+                       vert->isect_cache[2] = vert->isect_cache[3] = NULL;
                vert->free = CORNERFLAGS &~ TRF;
                vert->trb = box;
                vert->index = i; i++;
                box->v[BL] = vert; vert++;
                
-               vert->trb= vert->brb = vert->tlb =\
-                       vert->isect_cache[0] = vert->isect_cache[1] =\
-                       vert->isect_cache[2] = vert->isect_cache[3] = NULL;
+               vert->trb= vert->brb = vert->tlb =
+                       vert->isect_cache[0] = vert->isect_cache[1] =
+                       vert->isect_cache[2] = vert->isect_cache[3] = NULL;
                vert->free = CORNERFLAGS &~ BLF;
                vert->blb = box;
                vert->index = i; i++;
                box->v[TR] = vert; vert++;
                
-               vert->trb = vert->blb = vert->tlb =\
-                       vert->isect_cache[0] = vert->isect_cache[1] =\
-                       vert->isect_cache[2] = vert->isect_cache[3] = NULL;
+               vert->trb = vert->blb = vert->tlb =
+                       vert->isect_cache[0] = vert->isect_cache[1] =
+                       vert->isect_cache[2] = vert->isect_cache[3] = NULL;
                vert->free = CORNERFLAGS &~ BRF;
                vert->brb = box;
                vert->index = i; i++;
                box->v[TL] = vert; vert++;
                
-               vert->trb = vert->blb = vert->brb =\
-                       vert->isect_cache[0] = vert->isect_cache[1] =\
-                       vert->isect_cache[2] = vert->isect_cache[3] = NULL;
+               vert->trb = vert->blb = vert->brb =
+                       vert->isect_cache[0] = vert->isect_cache[1] =
+                       vert->isect_cache[2] = vert->isect_cache[3] = NULL;
                vert->free = CORNERFLAGS &~ TLF;
                vert->tlb = box; 
                vert->index = i; i++;