Merge branch 'master' into blender2.8
[blender.git] / source / blender / nodes / NOD_shader.h
index 83a5f5c5bf118d6b46074737d0d7c10cbe47e832..2f466b0296c73ff5c4c6dd66a4c83f6add46d187 100644 (file)
@@ -111,6 +111,7 @@ void register_node_type_sh_volume_absorption(void);
 void register_node_type_sh_volume_scatter(void);
 void register_node_type_sh_volume_principled(void);
 void register_node_type_sh_bsdf_hair(void);
+void register_node_type_sh_bsdf_hair_principled(void);
 void register_node_type_sh_subsurface_scattering(void);
 void register_node_type_sh_mix_shader(void);
 void register_node_type_sh_add_shader(void);