/* copied to set's in scene_update_tagged_recursive() */
win->screen->scene->customdata_mask= win_combine_v3d_datamask;
+ /* XXX, hack so operators can enforce datamasks [#26482], gl render */
+ win->screen->scene->customdata_mask |= win->screen->scene->customdata_mask_modal;
+
scene_update_tagged(CTX_data_main(C), win->screen->scene);
}
}