Cycles: add dedicated UV Map node, easier to find and has convenient auto complete.
[blender.git] / release / scripts / startup / nodeitems_builtins.py
index be989f0aee7901c08ea3846aa62b154bc26035f2..34c0739d50c7e2508a754b555ced9bdc764980bc 100644 (file)
@@ -167,6 +167,7 @@ shader_node_categories = [
         NodeItem("ShaderNodeHairInfo"),
         NodeItem("ShaderNodeParticleInfo"),
         NodeItem("ShaderNodeCameraData"),
+        NodeItem("ShaderNodeUVMap"),
         NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
         ]),
     ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[