Cycles: add dedicated UV Map node, easier to find and has convenient auto complete.
[blender.git] / source / blender / blenkernel / BKE_node.h
index 09c5776ccf046f03b13ebcd7fb951f6472ced886..1d76cabf78bffe59ed51236382525fb65c2f0ee6 100644 (file)
@@ -744,6 +744,7 @@ struct ShadeResult;
 #define SH_NODE_COMBHSV                                        184
 #define SH_NODE_BSDF_HAIR                              185
 #define SH_NODE_LAMP                                   186
+#define SH_NODE_UVMAP                   187
 
 /* custom defines options for Material node */
 #define SH_NODE_MAT_DIFF   1