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Cycles: add dedicated UV Map node, easier to find and has convenient auto complete.
[blender.git]
/
source
/
blender
/
blenkernel
/
BKE_node.h
diff --git
a/source/blender/blenkernel/BKE_node.h
b/source/blender/blenkernel/BKE_node.h
index 09c5776ccf046f03b13ebcd7fb951f6472ced886..1d76cabf78bffe59ed51236382525fb65c2f0ee6 100644
(file)
--- a/
source/blender/blenkernel/BKE_node.h
+++ b/
source/blender/blenkernel/BKE_node.h
@@
-744,6
+744,7
@@
struct ShadeResult;
#define SH_NODE_COMBHSV 184
#define SH_NODE_BSDF_HAIR 185
#define SH_NODE_LAMP 186
+#define SH_NODE_UVMAP 187
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1