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Cycles: add dedicated UV Map node, easier to find and has convenient auto complete.
[blender.git]
/
source
/
blender
/
blenkernel
/
intern
/
node.c
diff --git
a/source/blender/blenkernel/intern/node.c
b/source/blender/blenkernel/intern/node.c
index 2122526988a13e3a32fe78b74c5a40f6f3d654e1..47ef03093b1b4be7842190b699d641d0cdcba13f 100644
(file)
--- a/
source/blender/blenkernel/intern/node.c
+++ b/
source/blender/blenkernel/intern/node.c
@@
-3520,6
+3520,7
@@
static void registerShaderNodes(void)
register_node_type_sh_subsurface_scattering();
register_node_type_sh_mix_shader();
register_node_type_sh_add_shader();
+ register_node_type_sh_uvmap();
register_node_type_sh_output_lamp();
register_node_type_sh_output_material();