Cycles: add dedicated UV Map node, easier to find and has convenient auto complete.
[blender.git] / source / blender / blenkernel / intern / node.c
index 2122526988a13e3a32fe78b74c5a40f6f3d654e1..47ef03093b1b4be7842190b699d641d0cdcba13f 100644 (file)
@@ -3520,6 +3520,7 @@ static void registerShaderNodes(void)
        register_node_type_sh_subsurface_scattering();
        register_node_type_sh_mix_shader();
        register_node_type_sh_add_shader();
+       register_node_type_sh_uvmap();
 
        register_node_type_sh_output_lamp();
        register_node_type_sh_output_material();