void register_node_type_sh_subsurface_scattering(void);
void register_node_type_sh_mix_shader(void);
void register_node_type_sh_add_shader(void);
+void register_node_type_sh_uvmap(void);
void register_node_type_sh_output_lamp(void);
void register_node_type_sh_output_material(void);