Cycles: add dedicated UV Map node, easier to find and has convenient auto complete.
[blender.git] / source / blender / nodes / NOD_shader.h
index 0f388a890a41704ebd4c4ff3b57fca0a866ff31e..91b103da0e228b73fdaf03cd9803c26c79d6c828 100644 (file)
@@ -111,6 +111,7 @@ void register_node_type_sh_bsdf_hair(void);
 void register_node_type_sh_subsurface_scattering(void);
 void register_node_type_sh_mix_shader(void);
 void register_node_type_sh_add_shader(void);
+void register_node_type_sh_uvmap(void);
 
 void register_node_type_sh_output_lamp(void);
 void register_node_type_sh_output_material(void);