Cycles: add dedicated UV Map node, easier to find and has convenient auto complete.
[blender.git] / source / blender / nodes / NOD_static_types.h
index b406ac490086d31eb548b8d04ee7fb352938c1b6..434e737772d9500430a528e3bc44989f19fc6943 100644 (file)
@@ -119,6 +119,7 @@ DefNode( ShaderNode,     SH_NODE_TEX_COORD,          def_sh_tex_coord,       "TE
 DefNode( ShaderNode,     SH_NODE_VECT_TRANSFORM,     def_sh_vect_transform,  "VECT_TRANSFORM",     VectorTransform,  "Vector Transform",  ""       )
 DefNode( ShaderNode,     SH_NODE_SEPHSV,             0,                      "SEPHSV",             SeparateHSV,      "Separate HSV",      ""       )
 DefNode( ShaderNode,     SH_NODE_COMBHSV,            0,                      "COMBHSV",            CombineHSV,       "Combine HSV",       ""       )
+DefNode( ShaderNode,     SH_NODE_UVMAP,              def_sh_uvmap,           "UVMAP",              UVMap,            "UV Map",            ""       )
 
 DefNode( CompositorNode, CMP_NODE_VIEWER,         def_cmp_viewer,         "VIEWER",         Viewer,           "Viewer",            ""              )
 DefNode( CompositorNode, CMP_NODE_RGB,            0,                      "RGB",            RGB,              "RGB",               ""              )